Heretic

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Heretics harness the divine powers of light and the destructive nature of darkness. With the combined forces, they deal a respectable amount of damage while still keeping themselves and their party members healed. With their assistance, no battle is too tough.


To see what skills the Heretic can learn, see the Skill page.

To see what the Heretic's equipment looks like, see the Gear and Weapon page.



Summary



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The Heretic has a natural ability to balance 2 opposing forces of magic. Heretics can harness the divine powers of light to heal or they can summon the forces of darkness to create destruction. They’re considered the healing class but their many skills allow them to deal a respectable amount of damage. Heretics are essential to have in any combat unit, making them a highly sought out class.


If you have the ability to master the forces of divine and dark magic, the Heretic class is for you!


Archetype:

  • Ranged Magical Caster

Primary Stat:

  • Spirit

Secondary Stat:

  • Intelligence

Elements:

  • Dark
  • Light

Strengths:

  • Ability to Heals
  • Defensive Skills
  • Medium Physical Defense

Weakness:

  • Low Health Points

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Choosing a heretic is perhaps best suited for people who have a supportive personality throughout their daily lives, Because one of the biggest problems heretics face is that many players in the game will blame you for their deaths, or players will demand you to heal them. Heretics have it bad when it comes to personal respect from other players even if its their own fault they died they will blame you. Heretics also are the weakest damage dealing class in the game, this makes soloing an instance, a boss or farming longer then it would be with a party. Heretics are targeted aggressively in pk, in fact no other class is targeted more then a heretic. Heretics face allot of stresses and so should be played by supportive easy going players or players who enjoy such game play.


✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✙☤✙✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚ On the other side of the coin however no other class strikes fear in an enemy like a heretic, When one discovers a heretic on the other side they instantly must think and play a little more wiser. Because heretics are a game changer when they enter the battle field, the same can be said for magus but in a different away, A heretic is pretty much the closest thing to immortal any class can get, their heals are fast and powerful and to top it off they can escape being targeted fairly easy. Heretics are also pretty tanky, all this makes it to that the heretic is thee healer in the game, they are support based and even though the enchantresses is the master of support she cannot take as much damage nor can she heal as high as a heretic can.


Also the heretic pretty much has a free ticket into any party, because of their consistent healing, they are sought after for instances, bosses and farming. This comes in handy when other classes are left out the heretic is always welcomed.


✞ATTRIBUTE POINTS✞✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚✚

Heretics are not very flexible sadly and this shows here, heretics only true stat points to build on is spirit, it increases your healing, All the other stats are not good for a heretic because a dex heretic will not crit much nor will it increase your accuracy or evasion enough to matter, and also a int heretic is still weaker then a spr enchantress, theirfor if you wanted to be a dps-healer your best option is to choose enchantress not the heretic.


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✞Bloodlines✞

The heretic again not being very flexible can benefit from only 1 true bloodline and that is Immortality because it will help the heretic recover from great amounts of damage over time, and because the heretic is often targeted in pk this bloodline will help you recover from the heavy mess of damage. A Slaughter heretic is the next best thing...it will increase your attack but also it increases your healing, again your attack will never mean anything so building it is pretty pointless, but in case you are wanting to be an dps heretic then slaughter is your best choice because it also increases your healing so its not like a total lost of your credibility as a healer. Nature heretics are pretty interesting, it will give you a more supportive role and allow you to act like a enchantress a bit, of course the enchantress can fill that supportive niche better then a nature heretic but its not like choosing nature is totally pointless because it does help, However it will not save you from the harsh punishment of being a heretic in large pk. Order well it increases your attack and debuffs and stuns your target, its good choice however again it wont save you from the harsh punishments of being a heretic in large pk, No Bloodline is bad honestly, but heretics are always sought after as being the party "life breather" ...and if you cannot stay alive yourself then your not filling your role well. This class is not flexible as many points will show but on the bright side a immortal heretic is crazy difficult to kill, and if the heretic is hard to kill then so are its allies.

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